Elden Pixels was founded in 2016 when a group of friends got together and started making the game Alwa’s Awakening. What started just like a small side project eventually turned into a real studio when the game became successful. Now the goal is to create fun, creative and cool games with a focus on gameplay.
Friendly family man that likes retro games, retro music and retro graphics. Used to organize Retrospelsmässan, the largest retro game convention in Scandinavia. Kreese likes things that go blip and blop and therefore composes the soundtrack and also makes all sound effects. Probably the nicest person you’ll ever meet.
firstname [at] eldenpixels.com
Design & Marketing
Mikael was the one who back in 2014 had an idea that it would be cool to make a game. Didn’t realize that idea would result in years of hard work and the forming of a company. Has a background in business and marketing from Image & Form and Zoink and at Elden Pixels he does level and game design while still trying to run the company. Secretly dreams of being able to speed run Battle Kid 2 and Dark Souls.
Kevin is our programmer and when he’s not busy at Elden Pixels making games he’s busy at home making games. Has previously worked both as a Level Designer and Producer at Zoink. Young multi-talented guy with a lot of different skills. Has such a thick accent that no one ever understands him (that’s why we use Slack). For some weird reason considers himself extremely handsome.
Our pixel magician who spends hours after hours putting all the pixels together into cool art. Lives in the rainy city of Borås and sports a wicked beard and old man’s cap which makes him look smart and sophisticated. Loves Sega games because Sega does what Nintendon’t.
For main inquiries, please use firstname.lastname@example.org if you want to get in touch.
If your question is related to business or marketing please contact email@example.com.
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